include("shared.lua");
ENT.Glow = StarGate.MaterialFromVMT(
	"DroneSprite",
	[["UnLitGeneric"
	{
		"$basetexture"		"sprites/light_glow01"
		"$nocull" 1
		"$additive" 1
		"$vertexalpha" 1
		"$vertexcolor" 1
	}]]
);
language.Add("mini_drone","Mini-Drone");

function ENT:Initialize()
	self.Created = CurTime();
end

// Draws model 

function ENT:Draw()

	self.Entity:DrawModel();

end
